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jhatch
Posts: 89
Joined: Wed Jan 13, 2010 4:59 am
Location: Santa Ynez Valley, CA
Contact: Website

Re: New Work

This was a fun one. I used a lot of the burn and dodge tool to give it a more hand done older feel but went kind of crazy on the realism. https://hatchillustrations.com/ama-vett ... lustration

User avatar
jhatch
Posts: 89
Joined: Wed Jan 13, 2010 4:59 am
Location: Santa Ynez Valley, CA
Contact: Website

Re: New Work

This one was difficult there was limited reference on the internal details and I had to construct it from scratch if anyone is interested: https://hatchillustrations.com/quadradeuce-illustration

Jim

User avatar
jhatch
Posts: 89
Joined: Wed Jan 13, 2010 4:59 am
Location: Santa Ynez Valley, CA
Contact: Website

Re: New Work

Sure is quiet in here! A very rare cover spot for a 2D Tech Artist: https://hatchillustrations.com/road-track-cover

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matt_lorenzi
Posts: 112
Joined: Thu Oct 06, 2011 7:29 pm
Contact: Website

Re: New Work

Hey Jim,

It looks pretty quiet on this site these days.

I love your illustration of the Triumph. May I ask you about your process? What do you start with when you do a 3D illustration? Do you start with a CAD model, you you freehand in Illustrator?

I am wondering if I should chase the dragon of becoming more a a full-time technical illustrator, but until now I have stayed within the world of using Illustrator - maybe with SolidWorks Composer models as a starting point. Up until now that is has served me well for the "installation guide" type of illustrations I'm asked to do.

It's tempting, but I also realize there are only so many clients for what you bring to the table.

Cheers!
Matt

User avatar
jhatch
Posts: 89
Joined: Wed Jan 13, 2010 4:59 am
Location: Santa Ynez Valley, CA
Contact: Website

Re: New Work

Hi Matt,

Thanks for checking out my work on the Vetter Triumph it was from a photo from the AMA Museum. I only work in Illustrator and then paint everything in Photoshop, old school. I do not use any 3D although I should have learned it I have just been too busy.... I still see a need for good Vector work.

- JIm

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